Carpe Noctem is created by Noki of CN, any images not created or taken from our members belong to their original artists. Characters, plots and anything in Carpe Noctem belongs to CN, theft will not be tolerated.
Welcome to Carpe Noctem (Seize the Night). Carpe Noctem is a semi-realistic wolf RPG. We have no backstory to the site other than what is written in the five great packs. The future of your characters is up to you, as well as any site wide plotting and their participation in them.
[attr="class","likedoinfo"]I know this is a little pre-mature as to when I said it would come out previously. So! We are having an advertising contest, the prizes are listed below and it will be open for the next two weeks (closes April 30th).
PLEASE REMEMBER TO NOT DOUBLE POST ON SITES, DOUBLE POSTING WILL BE IGNORED AS YOUR FULL COUNT.
Prizes:
Please post the sites you have advertised on in this thread with your own posts (edit the post as you go). If you have any questions or concerns please feel free to ask Noki in the cbox or by PMing her admin account!
[attr="class","likedoinfo"]Welcome to everyone who has newly joined or is just passing by in a visitation.
This is Carpe Noctem's grand opening! Meaning that we have a few things in order to welcome some of our newest guests. I would also like to mention that we are still in our Beta testing, so there will be some changes as we go along to make everything work more smoothly and easier to understand. So please keep that in mind!
We will also be looking for Alphas for the other 4 packs, I will choose a suitable leader within the month (to the most active members to ensure that we don't need to look for a new leader so soon). So please just role play as usual t'ill then! I'm keeping my eye on activity; and if it comes to two suitable leaders, we will go for a vote among the members.
If you have any questions or concerns please feel free to ask Noki in the cbox or by PMing her admin account!
[attr="class","likedoinfo"]Noki's dream is to some day move Carpe Noctem to its own domain! However to do that, we need to buy it from the host and also get it skinned (which will cost me over $200). However Noki needs some help in order to get there, so we have opened up a donation page for you, our members, to donate to Carpe Noctem so we can all look forward to something really cool in the future!
Once you donate, you will be able to get all the prizes from the tier you had donated in and one prize in all the tiers below it. For example, if you donate $40, you will be able to get one prize in the $40 range, and one in the $20, one in the $10 and one in the $5!!
To donate, please PM the Admin account for details.
[attr="class","likedosub"]Prizes
$40 — Dire wolf size, 800 PP, Touched by a God (with custom litter), or Create a Band
$20 — Loner pass, Breeding Pass, Mutation, 500 PP, Albino Character, or Large Creature
$10 — Heterochromia, 250 PP, Custom Litter, Small Creature, Canine Character, Stat Boost (5 points to give to any stat), or Table and Avatar made by Noki
$5 — 100 PP, 1 Small/Large Accessory, Small/Large Companion, or Stat Boost (3 points to give to any stat)
[attr="class","likedoinfo"]Each wolf must have a duty. Whether they are in a pack or are loners. It shows what they excel at and what they might be able to do for anyone who crosses their paths.
[attr="class","likedosub"]Duties
Hunter - Individuals who excel at hunting and taking down prey. They are often the ones who have better senses of smell and can sometimes be taken on by assassins in order to hunt down their target. (infinite)
Warrior - Individuals who are born to fight. They are the first line of defence when it comes to a pack, and the ones who are sent out to war. (infinite)
Den mother - Someone who is best with the young. Their job is to entertain and keep the young safe. Many Den mothers are excellent healers and can aid in the birthing of young if necessary. (max 2)
Healer - Profound knowledge in herbs and how the body works, Healers are key in any pack for various reasons. Some Healers have been known to dabble in poison making however, especially for certain packs. (max 5)
Scout - Scouts are those who wander near by lands and question or watch out for loners or those who wander too close to borders. Their job is to keep an eye on any suspicious acts and report back to warriors or the Alpha of the pack. (infinite)
Runner - Fast individuals who can run for long distances in a short amount of time. They run messages to others who had left on missions, to other packs, or for any reason at all really. (max 3)
Navigator - They have great knowledge of the land and are rarely at home in their parklands. They are hired to escort warriors off to battle - or to simply map out the area in case there is a need to move homes. (max 1)
Spy - Spies are most often found in Messossores but they have been found in the other great packs too. Their jobs are to spy on other packs, infiltrate them and find out as much as possible. Many spies aren't even known to be in the same pack as their pack mates (only known by the Alpha and Betas of the pack they belong to), which can make it a dangerous job. (max 5)
Jack - Jacks are those who are good at any duty given. They are not the best at them, but they are better than the average Joe. They can fill in any job necessary if there are no wolves filling in a duty that is needed at a given time. (max 5)
[attr="class","likedoinfo"]Below you can find all kinds of good stuff for you to buy your character or your future character! Remember to buy them before any fight starts (if they can affect a fight), before your character is accepted, and that powers cannot be changed after they have been accepted.
[attr="class","likedoinfo"]This is where you can do all kinds up updates to your account. Please use the code given in order to complete your request; give staff enough time to go through it all. This thread gets cleaned out monthly to keep it free of clutter.
[attr="class","likedosub"]account changes
Regroup — has your loner become a pack wolf? left a pack? purchased a loner pass? Change Account Info — need to change your character's name/body type? Request a Stat/Skill Assessment — request an assessment of your character's achievements in a thread, wether their attempt (at healing for example) has succeeded or failed.
[attr="class","likedosub"]thread management
Archive a Thread — finished up a thread? have a dead thread that's collecting dust? Reactivate a Thread — bring a thread back from the archives to continue it, please let us know where it was originally. Delete a Post/Thread — have a WIP squatting in your thread? Fight Judgment — request your completed fight for staff judgment. Fight Default — opponent not responding? after 4 days you may claim automatic victory in your fight.
[attr="class","likedosub"]Claiming
Claim Stats — claim stats earned from fights or hunts ; thread MUST be complete to claim Claim Points — dont forget to collect your heard earned pp from being an active member Achievements — claim your achievements
Advertised 5 Times — 10 PP Made a gift for Reliquis — 30PP Participated in Pack Thread — 30 PP Adopt a Character — 30 PP Complete 5 Graphics Requests — 50 PP Finish Short Thread — 50 PP Finish Medium Thread — 75 PP Finish Long Thread — 100 PP Active for 6 Months — 50 PP Active for 12 Months — 100 PP (claimable every 12 months)
[attr="class","likedoinfo"]You will find all you need to know about each pack below, this includes a brief history and their current leaders, along with their numbers and a link to their roster.
Currently we will not allow members to create their own packs, we may allow member created packs later on - however, to keep a steady number of packs along with them remaining stable with a fair amount of members, we prefer that we keep these 5 main packs and build upon them.
New leaders may change certain things about the pack they have taken over, however such changes must be brought to the admin's attention. These changes must make the pack more unique and separate themselves from the other packs someway and may or may not be accepted. We will always have a maximum of 2 of each alignment for each pack, this way we will not have 5 evil or good packs without any diversity.
[attr="class","likedosub"]Praelior
A pack of warriors, Praelior is a neutral pack who once waged war against Palus in order to gain their lands and power. They are the newest pack to come to power and have quickly gained recognition as one of the strongest due to their unbending will. They do not take kindly to trespassers on their lands and see other Praelior members as members of one great big family. Anyone threatening one member threatens the whole pack and will awaken a force they will soon regret.
Current leaders: none Total members: 1
[attr="class","likedosub"]Palus
Palus is a pack of peace, they are the good natured pack who stick closely to one another and look up to their leaders. They thrive in the wetlands after being pushed from their original homes in the forests of Ceylon, and since then are weary of strangers. They are the oldest pack of the five powers and proven their ability to adapt to great change despite being seen as the weaker of the packs.
Current leaders: none Total members: none
[attr="class","likedosub"]Glaciem
Legends have it that they were the first pack to have settled in the icy terrains of the north. They had kept themselves hidden for generations up until recent years. They are a neutral good pack that cares for any lost souls that might wander their lands, but will protect their dens with ferocity if approached. These wolves are natural survivors and aren't easy to break. They use nature as a source of protection against attackers, blizzards, icy terrain, hidden ice traps, etc... to keep them safe from raiders.
Current leaders: none Total members: 1
[attr="class","likedosub"]Aerii
A pack of slave drivers, they take advantage of the weak and use them to either build on their pack or as tokens of trade with other packs (mainly Messores). They are a sister pack to the blood forest wolves believed to have been made after a heir left the pack to make their own in the mountains. They have a tender relationship with the wolves of the blood forest, but things are peaceful between them. With a steady amount of slaves to trade and protection exchange between them, the two packs thrive as the ones to fear.
Current leaders: none Total members: none
[attr="class","likedosub"]Messores
A pack also known by the blood forest wolves, or Reapers. They are a vicious bunch who take whatever they wish, and believe war is the answer to all. Fighting among themselves is encouraged, and have a steady amount of slaves being brought in by Aerii in exchange for protection. Messores has always had a change in ruling but the customs are generally always the same. Only the strong survive, and if you wish to live among their ranks, you must get tough or die.
[attr="class","likedoinfo"]Due to Carpe Noctem being only semi-realistic with quite a bit of fantasy allowed; here on CN we allow the characters to have litters at any time of the year, though the viability of the pregnancy and the odds of the pups surviving depend heavily on the season of conception and birth respectively. However to prevent any individual of having too many litters and taking over, both the male and female cannot have another litter for 3 months after their last litter.
When your character has pups, you and the other player are free to adopt the pups out or claim any for yourself to play. Most often the players of the parents will use their litter thread (In the Up for Adoption board) to take applications. If the pups do not have players and completed accounts by the time the bitch's due date arrives, they will be stillborn.
[attr="class","likedosub"]Litter requirements
To ensure that some thought and planning was put into litters we have some basic requirements that a pair must meet in order to qualify for a successful, cost-free litter:
FIRST - The mother and father must have known each other for a minimum of 2 months SECOND - The pair must have a minimum of 4 completed threads together THIRD - If not a mated pair a brief explanation is required (just so we can be sure there is some sort of plot importance beyond 'I want puppies, they're cute!')
But wait, we're aware we don't live in a fairy-tale world where all babies come from secure and loving couples. So what if you have a juicy plot that involved pups? You're still able to apply for a litter, you'll just have to provide us with a bit more information. Please keep in mind though that litters produced from these sort of scenarios are usually smaller and have a higher chance of producing sickly/weak puppies due to the mother being in a stressful situation.
You must provide a logical and viable plot that involves or results in pups
Once you're confirmed you meet the litter requirements or have a plot written out for a by-pass then head over to the Litter Request Form Example where you will find all the information you'll need to compile. You will need details on both the mother and the father so be sure to get that information from the other player before posting the form in the Up For Adoption page. Only completed forms should be posted so make sure you have everything in there before posting!
If your application is denied you will be provided with a reason why, but its most likely because (1) You did not meet the requirements (2) Your plot was not approved. If your request is accepted then information about the litter will be posted ASAP by the staff member processing the request!
[attr="class","likedosub"]Pup Creation
The number of pups born in a litter is dependent on the health status of the parents, especially the mother, and the season. Because pack wolves are generally healthier and more secure than loners the litters of pack wolves will be larger and healthier naturally. The characteristics of the pups are all produced by a random generator. Certain traits such as albinism, mutations and powers do have a certain percentage of success that they pass onto the next generation. Once your application has been approved the staff member processing the request will post the foundation information for the pups of your litter:
BIRTH ORDER & GENDER The order the pup was born in as well as their gender SIZE & BODY TYPE Both traits are most likely to be inherited from the parents; extra large/small/dire size can be passed down from a parent but there is generally only 1 per litter if any COAT COLOR & MARKINGS The base, highlight and low-light will be provided though the final distribution of these colors is up to the parents. Any inherited markings will also be listed here EYE COLOR A color will be given but the exact hexcode may be chosen by the parents. If heterochromia was inherited it will be listed here DEFECTS These include physical things like blindness and deafness, but may also include inheritable emotional illnesses. Any mutations or powers will be listed here as well if the puppy has inherited such things. HEALTH STATUS Pups can be born healthy, weak, sickly or stillborn. Likelihood of survival for weak or sickly pups depends on the parents ability to nurse them through the adverse times
CUSTOMIZING At the costs some points, members are allowed to customize their litter if they so choose. This cost can be split between the two parents, unless stated otherwise. You do not necessarily have to give intention of customization when you post your litter application. If you'd rather wait to see what the pups look like and then decide whether to customize, that's perfectly fine, and in fact probably the smarter idea as a pup might just inherit the characteristic or trait you were looking to customize!
When it comes to powers and mutations however, an admin must approve the litter for it to go through to adoption. Generally mutations and powers have a low chance of being passed on, however we will not completely stop you if you are customizing your puppies. We simply cannot allow all of the them to have both mutations and powers.
[attr="class","likedosub"]Fights
Fighting is normal in the natural world. Wolves and animals alike fight for multiple reasons, and not all of them are good. A wolf may fight in order to claim a mate, protect another, gain respect and ranking or simply to train. The intent and severity of a fight can vary greatly so it's important to be aware of the limitations of your own character - and remember that you cannot win them all.
Defaulting time for judged fights is 4 days (exactly 96 hours from when their opponent posted). If a default occurs in a predetermined fight or judged fight, the loser will receive no stats and the winner will receive stats decided by the staff member judging it (depending on how well it was written, the attacks and defences used, the damage taken).
Stats are only to be claimed for one character per fight, meaning if you own three characters who are all in the same fight, only one of your three characters may claim stats for that thread.
The following are types of fights that may occur.
PREDETERMINED Spars, scuffles and fights which will not result in detrimental injury fall under the category of predetermined fights. The outcome of these fights are pre-planned by the players of the participants and are the simplest, quickest means of fighting to proceed through. Injuries may also be planned, but this is not necessary. Predetermined fights must be a minimum of 3 rounds in order to be eligible for stat claim. There are no reply time requirements associated with this type of fighting. However, the thread must be completed in order to claim stat points and for the outcome to be recognized.
JUDGED Judged fights may not have any predetermined component to them, except the number of rounds. The fight, which must be a minimum of 3 rounds, is judged by a staff member. The default time for these types of fights is 4 days. That is, if you do not reply within 4 days following your opponent's reply, you will default to that opponent and they will be named the victor by default. There are NO EXTENSIONS on Judged fights. However, high risk means high reward and judged fights earn considerably more stats than predetermined fights.
Comparing the opponents' stats allows the judge to determine the physical strengths and weaknesses of the participants. In addition to the simple comparison of numbers, each response will be graded in clarity, realism/accuracy, and style. If you feel, for any reason, that your fight was judged unfairly, you may request a re-judge by a different staff member. Please know that our staff do their very best to be impartial and fair, so please do not request a re-judge if you are simply upset about the ruling.
ONLY THE FOLLOWING KINDS OF FIGHTS ARE ELIGIBLE FOR JUDGING TO DECIDE A WINNER, ALL OTHERS WILL BE GIVEN A POLL FOR MEMBERS TO VOTE IN:
ALPHA CHALLENGES Alphas may be challenged by any pack wolf or loner who has been active onsite for at least 4 months and has more than 50 posts. Alpha challenges may be predetermined or judged fights, but must be a minimum of 5 rounds. Once the fight begins each participant will be allowed 4 days to reply, if they fail to reply within those 4 days (exactly 96 hours from when their opponent posted) they will default to said opponent. A 4 week grace period is granted to an Alpha following a challenge. That is, that same alpha cannot be challenged again for 4 weeks. It is important to remember that in this situation the alphas are not the only wolves involved, the pack wolves also play a very important role. If a challenger overthrows the alpha and assumes leadership of a pack the members have the right to revolt against the new alpha. By revolting the wolves will either work together to drive the new alpha out or they may chose to simply leave. If they choose to remain in the pack and over throw the Alpha, the pack has 4 weeks to choose a new leader. If no leader is appointed, the Beta may be Alpha (if the player already has a pack to lead, then they must continuously look for a new leader or an Admin will appoint one).
RANK CHALLENGES Rules regarding acceptability of rank challenges vary from pack to pack. Before engaging in a rank challenge, be sure that you are clear on the pack rules or accept the IC consequences of engaging in a rank challenge. Similar to Alpha challenges, Rank challenges may be predetermined or judged fights, but must be a minimum of 5 rounds. Once the fight begins each participant will be allowed 4 days to reply, if they fail to reply within those 4 days (exactly 96 hours from when their opponent posted) they will default to said opponent.
MAIMING Maims are a very realistic consequence of any sort of battle between two or more wolves. A maim is a serious, sometimes fatal injury which involves the loss of a body part or bodily function. This includes, but is not limited to: the loss of an eye or eyesight, the loss of an ear or hearing, the loss of a limb or tail, broken bones, or the loss of genitalia. Whenever a maim is involved in a fight, both players must be in full agreement about the maim. That means it is up to you to decide the severity and conditions of the maim. (Such as both characters will be maimed during the fight, or whoever the winner is will not be maimed).
DEATH MATCHES Death matches are a rare thing, but they do happen every now and again, so they must be addressed. This type of battle is strictly between two individuals. Any death challenge must be approved by both players. Please be aware that losing this type of battle has dire consequences, so consider carefully before initiating or accepting a death match challenge!
FIGHT EXPECTATIONS To avoid any confusion about the rules when a fight is being judged, and what to expect when your fight is going through judgment - here are a list of things to keep in mind before a fight is in progress, or during.
• In any fight, the word count must absolutely be followed. Any post less then 250 words will have points deducted from the fight. This also takes away from gaining PP in a regular thread, as it won't count as a full post.
• All injuries must be carried over from previous fights AND hunts. Points will be deducted if this is not acknowledged. The player of the character is 100% responsible for recognizing these details in their posts. All injuries can be reset after a decent amount of time, provided they haven't fought in between and have allotted enough time to heal (depending on the severity of the injuries). The judging staff member at the end of the thread will pass the injuries obtained by both fighters and the duration of time the wounds will take to heal if not treated by a medic.
• There is no Godmoding or Powerplaying. You will automatically lose unless the okay was given by your opponent.
• No post edits can be made after the post is written and submitted. If anything needs to be changed, you must confirm it with the person in which you are in the fight with. This makes it so there is no misunderstandings, or post changes to heed to the other parties post. If this is not followed, points will also be deducted from the fight.
• Be realistic. Please take into consideration the injuries you inflict on your character in a short amount of time can ultimately result in death. Especially if your character is taking on more then one wolf at the same amount of time. Wolves generally will work in a pack to fend off other wolves. This is the same when it comes to Death Matches and/or territory invasions.
• Losing an Alpha challenge will most likely result in a maim of sorts, you will be given a choice of what will be the worst injury. A penalty will be handed out if you do not carry this over to other threads. This is also character development and can give you a boost of defensive stats once they are healed. Simply post in the Update Me with the amount of threads needed for it to heal to prove that you've done it and a defence stat boost will be rewarded (depending on the injury).